3. Teens and Digital Media

In this introduction, you will learn what mentoring is and how it can support connected learning in the library.

After completing this section, you will be able to...

  • Identify trends in teens’ digital media use
  • Understand the importance and effects of online communication for teens
  • Discuss arguments for and against video games
  • Define digital literacy and describe librarians’ role in promoting literacy development

This section explores the digital media behavior patterns of tweens and teens. You will also review the research on both the positive and negative effects of a very popular form of media use: video game playing, including the innovations in game design and platforms that may increase opportunities for learning and social interaction and digital literacy among teens.