1.4 Design Thinking and Connected Learning

Design thinking competencies synergize with such connected learning principles as production-oriented, peer-supported, shared purpose, and multiple pathways.

For example, activities with youth that center on design thinking might include collaborative brainstorming (shared purpose/peer-supported), designing prototypes (production-oriented), or tinkering with technology (production-oriented). Using the connected learning framework, digital and networked technologies may be leveraged to explore design thinking by enabling young people to share their work process with a broad community (multiple pathways).

Design Thinking in Your Library

Think about the definition and description of design thinking in this section. How can you and your young patrons benefit from integrating design thinking into your library programs?